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Rez (PS2)

I picked up this game ages ago and played it once or twice. Then I lent it to Shilarva for about six months and forgot about it. It wasn't until this past weekend that I really sat down and played it "for real". At a basic level, Rez can be described as a combination of a rail shooter like Panzer Dragoon and a Winamp visualization plug. Play-wise, it's a very solid shooter, with great level and enemy design. Visually, it's one of the most unique games I've ever seen: rather than going for realism, it renders everything in an semi-abstract style that's like a psychedelic version of Tron, constantly reacting and pulsing in time to the trance music tracks.

This is the best time I've had playing a game in quite some time- it can only be described as a work of art. In a sea of derivative, crappy software, it was great to play a game that really tries to create an experience beyond anything that's been done before.

Rez was created by Tetsuya Mizuguchi, who recently left Sega after creating excellent games such as Sega Rally, Rez, and Space Channel 5. Unfortunately, here in America, Rez was printed in small quantities, gained a cult following, and is now out of print- so if you want a copy, it looks like eBay is your best bet. If you happen to spot a used copy at your local game store, I'd definitely recommend snatching it up.



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