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The Legend of Zelda: Four Swords Adventures (GCN)

Well, since I just beat the game with my friends tonight, I thought I'd go ahead and give my review.

If there's one thing Nintendo does right, it's multiplayer. And this game, my friends, is multiplayer co-op at its finest.
But that's not all. If you recall a similar game, Final Fantasy: Crystal Chronicals, while the multiplayer game was fun and enjoyable, the single-player mode was rather lacking and a bit difficult.
Not the case at all with Four Swords, no matter how many people control the Links, it's still fun as hell!

We now take you back to a Hyrule Not seen since the days of SNES...
That's right. Classic Link to the Past world graphics, the good old music revamped, but with additional features found in other games; Link can roll around like in OoT and WindWaker, the Gorons and Gerudo make a prominant appearance, as well as the return of Malon (albeit a brief cameo, but a return nonetheless).
Take this beautious sprite-based world, and add on WindWaker-style fire and smoke effects, gracious lighting, and visually, you've got one helluva game.

But enough about the aesthetics, lets get down to the actual gameplay.
In single-player mode you of course control all Four Links. Sounds confusing? It really isn't. Normally, you just control Green Link, and the other three follow you around. But a quick tap of the L button or one of the directions of the C stick, and you snap into formation; either a horizontal or vertical line, a 2x2 block, or a cross in which each Link faces a different direction outwards. The latter is especially cool because the spin attack encompasses all four rotating at once for a large spin. In 2 or 3 player mode, however, only the line formations are avaliable, obviously.
When in multiplayer mode, controls are dealt via the GBA, and whenever you go in a door, the indoors map appears on your GBA screen for you to individually toil around.
Multiplayer is quite an experience... You'd better get along with your friends well, cuz there's a STRONG need for teamwork in the game.

So how bout the story? What's the deal here? Why the hell are there four Links?
The basic gist of it is, Zelda and her 6 maidens are messing with a seal on the Four Sword. A dark figure of Link, who we call Shadow Link, appears, and entraps Zelda and the maidens in dark crystals, and spreads them throughout Hyrule. Link chases Shadow Link to the Four Sword, which he must draw to save Zelda. Drawing the sword, Link splits in to four, and also releases the seal on the Wind sorcerer Vaati. Dun dun dunn. Havok ensues as you chase down Vaati and free the Maidens, revisiting areas like Hyrule Castle, Kakariko Village, The Lost Woods, Death Mountain, Desert of Despair, etc.
The puzzles are helluva challenging. Lots of running back and forth, getting different weapons, activating different switches, kicking badguy ass, and collecting Force gems, the source of the FourSword's power. Though most the puzzles can be kinda obvious, some of them forced us to spend a good hour and a half on the level figuring it out!

Replay value... Well, not sure what kinda goodies are unlocked now that we beat the game, but likely we can go back and play whatever level we want in a different light. And of course, there's 8 minigames in Tingle's Tower that you can play on the side. If that's not enough, there's Shadow Battle, a freeforall battle royale against eachother. Each battle stage is loaded with traps and weapons, so just going right at it won't do the job. Fun stuff right there.

Well, it's safe to say that this sucka' is a MUST-HAVE for any Nintendo fan's collection, and well deserving of a score of a Perfect 4! :D

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